![]() The Fall Event basically is like a baking programme. ![]() You need to cook up recipes worth stars to receive a Grand Prize, each time. It is just a visual record of how many recipes you have cooked up, for the current Grand Prize. Upon cooking them, you will win some possible prizes. You need to use up a predefined amount of ingredients to cook them (visible in below the star rating of the recipes). Each day, it can be won from all the bakes. This is an additional layer of the event which involves prizes on the basis of participation in the event. Here you can see what stocks you have of each ingredient. I know everything SHOULDN'T be a war-only building, but if you want us to play the events, there has to be something of interest to play for for veteran players as well as newbies.As you can see, the above screen contains 6 primary elements. Hero Event took a FRESH look at game buildings, and I think (again - not to harp on this) that you did a FABULOUS job with that event, and I spent diamonds here in beta, and in BOTH worlds I play in. ![]() 9 - 1.2%/squareĤ) Goods are bonus items, Treasury goods are too.ĥ) Fragmented offerings (such as from the Golden Orrery) 8 - 1%/squareģ) Attacking Army defense: at least. Here are some of the things that seems to be in fashion these days - and the technical (empirical) designs we're using to measure them:ġ) FP: At least. Maybe you've spoiled us by the bounty of the Hero Event (because I think that was a HOME RUN) - but your event buildings are being "judged" by the gaming community very "studiously". I too am disappointed in the building metrics offered by this event.
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